How to play hard third level Sudoku, game play 10

Let's play the 10th Sudoku game at 3rd level of hardness

Sudoku third level game play 10

This is the 10th game play session at Sudoku third level of hardness. The specialty of this game has been use of large number of cycles that made the game comparatively easier. Use of the new digit lockdown technique discovered last time was not needed.


Overall strategy adopted and techniques used

As a strategy we always try first, the row-column scan to find the valid cell at any stage because that is the most basic and easiest of all techniques.

Hardness level being higher now, easy breaks by row-column scan are few and far between. We have to use in general the method of enumerating small length (2 or 3 digit long) Digit Subsets possible to be placed in favorable cells and writing down the DSs in the cells. This act of writing down the DSs in empty cells helps later in identifying a valid digit by Digit Subset cancellation.

Occasionally, these DSs give rise to Cycles in the corresponding row, column or 9-cell square immediately simplifying the situation. Or sometimes we are able to pinpoint a valid cell by analyzing the DSs in empty cells of a zone with respect to other interacting zones when we find only one digit is left for placement in the cell, rest eliminated. We call this technique as Digit Subset Analysis or DSA in short.

The third routine technique that we are using now is to look for a digit locked in one column or row of a 9 cell square where at least one of the rest two adjacent 9 cell squares does not have the digit in it yet in a single cell. It means from the DSs of the empty cells in the adjacent 9-cell squares in the specific column, the locked out digit will be cancelled and breakthrough can come this way thus reducing the size of the DSs. At least the major breakthrough in this game came this way. We name this new technique as digit lockdown technique.


Structure and use of a cycle

Form of a cycle: In a Cycle the digits involved are locked within the few cells forming the cycles, they can't appear in any other cell in the corresponding zone outside the few cells forming the cycle. For example, if a 3 digit cycle (4,7,8) in column C2 is formed with a breakup of, (4,7) in R1C2, (4,7,8) in R5C2 and (7,8) in R6C2, the digits 4, 7 and 8 can't appear in any of the vacant cells in column C2 further.

If we assume 4 in R1C2, you will find R5C2 and R6C2 both to have DSs (7,8) implying either digit 7, or 8 and no other digit to occupy the two cells. This in fact is a two digit cycle in the two cells. Together with 4 in R1C2, the situation conforms to only digits 4, 7 and 8 occupying the set of three cells involved in the cycle.

Alternately if we assume 7 in R1C2 (this cell has only these two possible digit occupancies), by Digit Subset cancellation we get, digit 8 in R6C2 and digit 7 in R5C2 in that order repeating the same situation of only the digits 4,7 and 8 to occupy the set of three cells.

Effectively, the three digits involved cycle within the three cells and can't appear outside this set of three cells. This property of a cycle limits the occupancy the cycled digits in other cells of the zone involved (which may be a row, a column or a 9 cell square) generally simplifying the situation and occasionally providing a breakthrough.

Use of a cycle: In this case, if a vacant cell R8C2 in column C2 has a possible DS of (1,4), as digit 4 has already been consumed in the cycle (4,7,8) in the column, only digit 1 can now be placed in R8C2. This is how a new valid cell is broken through which otherwise we were not able to find out in any other way.


How a valid cell is identified by Digit Subset Analysis or DSA in short

Sometimes when we analyze the DSs in a cell, especially in highly occupied zones with small number of vacant cells, we find only one digit possible for placement in the cell. We call valid cell identification in this way as Digit Subset Analysis.

For example, if in row R4 we have four empty cells, R4C1, R4C3, R4C6 and R4C9 with digits left to be filled up [1,3,5,9] we say, the row R4 has a DS of [1,3,5,9] that can be analyzed for validity in each of the four empty cells.

By the occurrence of digits in other cells if we find in only cell R4C1 all the other three digits 3,5 and 9 eliminated as these are already present in the interacting zones of middle left 9 cell square and the column C1, we can say with confidence that only the left out digit 1 of the DS [1,3,5,9] can occupy the cell R4C1.

This is how we identify a valid cell by Digit Subset Analysis.

You may also refer to our first and second game play sessions at level 2 where we first explained use of a cycle and DSA.


Let us play the game now.

The Sudoku 10th game play at third level of hardness

sudoku 3rd level game 10-1

First valid cells, R4C9 3, scan C7,C8 -- R5C6 3, scan R4,R6,C4 -- R9C1 6, scan R7,R8 -- R3C7 6, scan C8,C9 -- Cycle (2,4) in R9, R9C5 3 -- R7C1 3, scan C2,C3,R8 -- Cycle (2,4,7) in bottom left 9 cell square, R7C2 9 -- R6C1 9, scan C2,C3 -- R5C8 9, scan R6, C7 -- R5C7 1, DSA [1,6,7] in R5 -- R4C7 5, DSA [2,5,8] in C7 -- R6C7 2, DSA [2,8] in C7 -- R7C7 8 -- Cycle (2,5) in C9 -- R7C9 1, DSA [1,8,9] in C9 -- R2C9 9, DSA [8,9] in C9 -- R3C9 8 -- R6C8 7 -- R3C6 9, scan R1,R2,C5 -- R4C4 9, scan C5,C6,R5,R6 -- R3C3 5, scan C1,C2 -- R6C3 4, DSA [2,4,6,7] in C3 -- R4C2 1, DSA [1,8] in C2 -- R5C2 8 -- R6C5 1, scan R4,R5,C4,C6.

Till now cycle are being generated frequently.

To show the use of next cycles better we will close at this stage and go over to the next stage.


Valid cell coloring

The first stage valid cells are colored light blue, second stage sea-green, and the solved stage cells colored yellow. This use of different colors makes it easier to recover from mistakes and also eases explanation and following the game flow.


The results achieved till now are shown below.

sudoku 3rd level game 10-2

We will use now the (6,7) cycle in C3. The first valid cells at this stage now are, Cycle (6,7) in C3, R7C3 2 -- Cycle (2,4,5,8) in C6 R4C6 7 -- R4C3 6, DS cancel -- R5C3 7 -- R4C5 4 -- R3C5 7, DS cancel -- R7C5 5, DS cancel -- R5C4 6 -- R1C2 7, scan R2,R3.

Again we will close this stage here to show use of cycles properly. The results are shown in the game board below.

sudoku 3rd level game 10-3

This final stage starts with, R8C2 4, DS cancel -- R8C1 7 -- R3C2 2 -- R3C8 1, DS cancel -- R3C1 4 -- R2C1 1 -- R7C4 7, scan R8,R9 -- R7C8 4 -- R9C8 2 DS cancel -- R2C9 5 -- R1C9 2 -- R8C9 5 -- R9C6 4 -- R2C6 2 DS cancel -- R8C6 8 DS cancel -- R6C6 5 -- R6C4 8 -- R8C4 2.

And the last few cells, R1C5 6 -- R1C4 5 -- R2C4 4. Game solved. End.

The final result is shown below.

sudoku 3rd level game 10-4 solved

We leave you here this time with two new games to solve. The first one will be the 11th game at this 3rd level of hardness continuing, whereas the second exercise will open the next level of hardness at very hard level 4.

Enjoy.

Eleventh game at Third level of hardness

sudoku 3rd level game 10 exercise-1

First game at 4th very hard level of hardness

sudoku-3rd-level-game-10-exercise-2-4th-level-start_0.jpg


Other Sudoku game plays at third level hardness

Sudoku third level game play 9

Sudoku third level game play 8

Sudoku Third level game play 7

Sudoku Third level game play 6

Sudoku Third level game play 5

Sudoku Third level game play 4

Sudoku Third level game play 3

Sudoku Third level game play 2

Sudoku Third level game play 1